The B.S. in Computer Science program at Western Carolina University is designed around sets of principles divided into Program Educational Objectives, and Student Outcomes. These principles have been developed by faculty based on standards of the discipline and accreditation practices, with input from industry, alumni, and students.
Program educational objectives are broad statements that describe the career and professional accomplishments that the program is preparing graduates to achieve. Graduates of the B.S. in Computer Science program at Western Carolina University will:
PEO1: Graduates will be successful as practicing computing professionals.
PEO2: Those graduates who attend graduate school in computer science will be successful in graduate school.
PEO3: Work successfully in their chosen career individually and within a professional team environment.
PEO4: Engage in professional development within their profession by adapting to new technology and career challenges.
PEO5: Demonstrate ethical professionalism in their work.
Student outcomes describe what students are expected to know and do by the time of graduation. The B.S. in Computer Science program at Western Carolina University enables students to achieve, by the time of graduation:
A. An ability to apply knowledge of computing and mathematics appropriate to the discipline.
B. An ability to analyze a problem, and identify and define the computing
requirements appropriate to its solution.
C. An ability to design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs.
D. An ability to function effectively on teams to accomplish a common goal.
E. An understanding of professional, ethical, legal, security and social issues and responsibilities.
F. An ability to communicate effectively with a range of audiences.
G. An ability to analyze the local and global impact of computing on individuals, organizations, and society.
H. Recognition of the need for and an ability to engage in continuing professional development.
I. An ability to use current techniques, skills, and tools necessary for computing practice.